Perform a compute all, the decal resolves itself.
This seems like the decal/model is not being computed in graphics properly. Filed FUS-127908
Compute All did not do anything on my MacBook Pro either.
I know it is a silly process but if I Derive a Component, with a Decal, into an assembly, the Decal is messed up. If I Break Link on the Derived component and then immediately Undo the Break Link the Compute All function restores the Decal in the Derived component. Something about the toggle of Break Link and Undo to put it back into a Derived Component makes the Compute All work.
Working on Windows 10.
John Hackney, Retired
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.
Play the timeline and then compute all. I left out the play-action. Something about the decal is just not getting computed correctly by the derive workflow itself.
I have the same issue. Break link magically solves it, but in my case, if I undo it, it gets broken again.
Fusion 2.0.19941 arm64 [Native]
macOS 14.5 (23F79) on MacBookPro18,3