12 Revolute joints with parallel linkage
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I have wrestled with this issue for weeks. I have a dozen angles working(not) parallel to each other. There is a stationary base cabinet and two upper cabinet linked together. They are to rotate 90 degrees from vertical to horizontal. They are linked together via pivot points that keep the upper cabinets level during rotation(uppers are currently shown facing upward instead of forward as they should). I am consistently getting angle and distance errors and I can't drag simulate there movement. Can anyone help me with this issue? Once I understand this I can add the many joints to finish the project..
Two swingarms that tie the remaining six joints together(pivot hole distance identical to bars shown), are not shown. Do I need to create motion links for all 12 joints? Because when one moves, they all have to move..
