What is the best way to surface machine 3D fillets on complex part geometries?

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Where I work, we make parts with 3D fillets that wrap around the edges of our parts. Nothing is flat and there are lots of complex geometry. Visual requirements are very strict and our parts need to look like jewelry when they are given to the final customer. Many other CAM systems have the ability to generate tool paths that morph between two curves and maintain constant contact with the the part as the tool spirals around the surface. One lead in and one lead out.
How do you accomplish this with Fusion 360? The Blend strategy is close, but it often generates lots of little lead in and lead out moves that will leave witness marks on the part. How do I get blend to make a smooth, constant spiraling motion as it machines the fillet? Example (simplified) file attached. One lead in and one lead out.