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Unsupported geometry for 2D Open Pocket detection!

4 REPLIES 4
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Message 1 of 5
dimitrioriol
152 Views, 4 Replies

Unsupported geometry for 2D Open Pocket detection!

Hello, I would like to make some grooves in my piece but it's impossinlwe do you have an idea? 

 

 

4 REPLIES 4
Message 2 of 5
engineguy
in reply to: dimitrioriol

@dimitrioriol 

 

Probably best if you can upload your Fusion f3d file for inspection, if you are not sure how to do this then go to:-

File > Export > Select f3d Format > Save to a location on your computer > Then attach to your reply using the "Attachments" facility below the reply box.

 

Meantime here is a short video of a 2D Open pocket creation that may or may not help, hopefully it does 🙂

Message 3 of 5
dimitrioriol
in reply to: dimitrioriol

Yeah sure, here it is: 

 

ty so mutch for the help

Message 4 of 5
dimitrioriol
in reply to: engineguy

I think its what i did, but it doesnt want to make the pocket, maybe im stupid but tried for hours... 

Message 5 of 5
engineguy
in reply to: dimitrioriol

@dimitrioriol 

 

Looked at your file and the problem is with your Model, I just created two new box shapes and joined them into your model so that there were no faults in the model and it now toolpaths OK using 2D Open Pockets, see image below and attached modified file. What I have done is just a crude "workaround", to get everything perfect you need to go back into Design and make your Model good. Hope this helps.

USB v2-MOD.jpg

 

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