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Toolpath issues

Anonymous

Toolpath issues

Anonymous
Not applicable

So, I have a design for a sign that's being done on a 8"x12" piece of 1/8" acrylic with 2" high lettering.

 

This is my first time trying to use Fusion for creating the toolpaths(I was using Easel before this), what I can't seem to figure out is how to crate a toolpath that will engrave properly.  I tried using the Engrace path at first, but the bit I'm using wouldn't allow it(1/32" upcut).

 

I attached a copy of the design and would appreciate any help.

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Anonymous
Not applicable

I received this error when trying to post process it;

 

Error: Unsupported 'air' coolant.
Error in operation: '2D Contour1'
Failed while processing onSection() for record 433.
###############################################################################

Error: Failed to invoke function 'onSection'.
Error: Failed to invoke 'onSection' in the post configuration.
Error: Failed to execute configuration.
Stop time: Friday, March 06, 2020 5:27:31 PM
Post processing failed.

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DarthBane55
Advisor
Advisor

For the post error, it means your post is not setup to handle "air" as coolant.  If you need air on your tool you need to get that worked out in your post.  If you don't need air, turn the coolant off or use another type of coolant that you post supports.  You might have a coolant section in your post that looks like below, maybe you can edit it to make it work yourself.  But I think there are a few different ways to deal with coolant in various posts, so i'm not an expert for this, just pointing you in a direction in case your post is like this one below.

1.png

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DarthBane55
Advisor
Advisor
Accepted solution

I think below might be the newer style (plus, I realized that you didn't set air through the tool, but external air, which is included below):

 

var m;
if (coolant == COOLANT_OFF) {
m = coolantOff;
coolantOff = coolants.off;
}

switch (coolant) {
case COOLANT_FLOOD:
if (!coolants.flood) {
break;
}
m = coolants.flood.on;
coolantOff = coolants.flood.off;
break;
case COOLANT_THROUGH_TOOL:
if (!coolants.throughTool) {
break;
}
m = coolants.throughTool.on;
coolantOff = coolants.throughTool.off;
break;
case COOLANT_AIR:
if (!coolants.air) {
break;
}
m = coolants.air.on;
coolantOff = coolants.air.off;
break;
case COOLANT_AIR_THROUGH_TOOL:
if (!coolants.airThroughTool) {
break;
}
m = coolants.airThroughTool.on;
coolantOff = coolants.airThroughTool.off;
break;
case COOLANT_FLOOD_MIST:
if (!coolants.floodMist) {
break;
}
m = coolants.floodMist.on;
coolantOff = coolants.floodMist.off;
break;
case COOLANT_MIST:
if (!coolants.mist) {
break;
}
m = coolants.mist.on;
coolantOff = coolants.mist.off;
break;
case COOLANT_SUCTION:
if (!coolants.suction) {
break;
}
m = coolants.suction.on;
coolantOff = coolants.suction.off;
break;
case COOLANT_FLOOD_THROUGH_TOOL:
if (!coolants.floodThroughTool) {
break;
}
m = coolants.floodThroughTool.on;
coolantOff = coolants.floodThroughTool.off;
break;
}

if (!m) {
onUnsupportedCoolant(coolant);
m = 9;
}

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Anonymous
Not applicable

Thanks!  I'll try those changes as well when our next shipment of material comes in. 

 

I was tweaking a couple different options and it appears that just disabling coolant fixed the post processing issue.  

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