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Tool orientation goes wrong way

Anonymous

Tool orientation goes wrong way

Anonymous
Not applicable

On [T1] Scallop2(3) I have my Z axis tiltet the way I want, but when I tilt the X axis, it for some reason moves the Y axis to the side instead of moving X axis up? (This is for a 5 axis machine with rotating table A and C)

 

See screenshot and .f3d file

 

Any suggestions are much appreciated!screenshot.JPG

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Accepted solutions (2)
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Anonymous
Not applicable

I am not working with 5 axis but I think I know enough to be dangerous and I noticed you are not picking correct features on model to define tool orientation.

If I pick edge for X axis it aligns itself with model, also in setup you left Z axis undefined,.... "Nothing", could be source of other problems later.

 

2021-05-06 05_49_41-Window.png2021-05-06 05_50_46-Window.png

 

 

 

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Anonymous
Not applicable

in WCS I left it on "nothing" because my drawing is set in a Z position that matches the table on my machine, ive been doing this for months and never had an issue.

 

I think you've missed my point so I will try to be more specific:

Right click on the scallop process called "[T1] Scallop2(3)" and choose "Edit" and then go to "Geometry".

I have chosen my Z and I have choose my X.

If you look on the Z surface I have chosen, the Z orients correctly just how I want it to tilt my table.

If you look on the X surface I have chosen, the X orients incorrectly because instead of moving the X arrow away from the surface I picked, it moves the Y axis to the side.

 

Imagine the CNC table in front of you. I want the Z axis pointing up as I have chosen (spindle axis up and down), I want the Y axis pointing forward (my table A axis have tilted 90degrees towards me with the part). I want the X axis up a bit on the surface I have chosen (C axis rotates a bit clockwise).

 

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mattdlr89
Advisor
Advisor

I've just had a look at this but I'm not quite sure what you are trying to do. Normally I would select a face for the Z axis and an edge for the X. 

 

I think it is move Y because it is not possible to position the WCS how you are saying? Do you want the X axis to be normal to the surface in Scallop2(3) (see screenshot)?

mattdlr89_0-1620307889253.png

 




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Anonymous
Not applicable

In my defense, I did mention I know just enough about 5 axis to be dangerous so I'll pass for now :beaming_face_with_smiling_eyes:

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daniel_lyall
Mentor
Mentor
Accepted solution

Are you sure you want the X-axis at that angle? 

The Y-axis part yes that's wrong.

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.png

 

I think it is an imposable selection you can use turn and tilt if you have it to set the X at that angle but Z moves then it is completely wrong and Y is correct.

 

bbbbbbbbbbbbbbbbbbbbbb.png

 


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

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Anonymous
Not applicable

You managed to do it how I want it to be, but I don't have Manufacture extension to be able to do the same.

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Anonymous
Not applicable

Yes exactly! I want my X axis to be pointing same direction as that line you have drawn.

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daniel_lyall
Mentor
Mentor

I have the extension I tried it without it it will not work, if you have a lot of this sort of thing it is worth it to get the extension I only program this sort of thing and it pays off.


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

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Anonymous
Not applicable

Tell that to my boss haha.

I will consider this topic solved because it seems like the solution is to have the extension.

 

I fixed the issue by using one of our longer Ø25mm ball nose mills so I dont have to tilt the table to avoid crash into holder.

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mattdlr89
Advisor
Advisor
Accepted solution

@Anonymous 

 

It should be possible without the extension. Either by drawing a sketch or being selecting in a different way. 

 

When you select two faces for X and Z you will get a conflict. Ideally you need to select a face then an edge. 

 

I got the following by selecting the face for the X-axis (circled in red) and then for the Z axis I selected that edge as highlighted by Fusion. Is this what you are after? This doesn't require the extension.

 

mattdlr89_0-1620640975981.png

 

 

 

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Anonymous
Not applicable

Sorry for late response, been busy with work.

 

Yes! You did it! Thank you very much brother :thumbs_up:

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