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Happy Saturday! Got a tricky deburr question for those who like a challenge. I machine quite a few parts that have intersecting holes. On center is usually no problem and most circular/elliptical intersections I figure out...however, this one has me stumped. Got some flat bottom holes and some double intersecting holes (football shaped) that need a light edge break.
3D contour is not doing it for me and neither is Trace. 3D contour looks good, but gouges the part (randomly) and takes a while. What I really want is a Trace style path that will lead in/out in X/Y, run the traced outline of the hole and retract. Tool Comp on center is the only way the path looks okay but with no leads. If I put comp on, it's all weird. See below for some pics and I attached a condensed file a what I'm dealing with. Any help appreciated.
Trace (No comp/No Leads):
Trace (Comp On...inside the part!)
Solved! Go to Solution.