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How would one use FU360 to generate code to mill these bosses?

6 REPLIES 6
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Message 1 of 7
ian1196
216 Views, 6 Replies

How would one use FU360 to generate code to mill these bosses?

In the following design, I want to leave the bosses. If I rough them out with Pocket and leave material for Contour, all the rigidity is gone. If I accept Pocket, I will get flats. Any suggestions?

6 REPLIES 6
Message 2 of 7
seth.madore
in reply to: ian1196

Personally, I'd use 2D Pocket and enable "Finishing Passes". This will give you a finish pass at each depth cut, not only when it's all roughed out:

2023-12-15_16h54_31.png


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 3 of 7
ian1196
in reply to: seth.madore

Thank you very much. Can I get the center of the tool to not go outside of the boundary in 2D Pocket?

Message 4 of 7
seth.madore
in reply to: ian1196

Like this?

2023-12-16_06h46_12.png


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 5 of 7
arendVisher
in reply to: ian1196

Another way to do this is using 'Stock Contours'

 

1)Create a new Sketch in the Design environment. This will be your boundary. In your case a smaller circle. 

 

2)In 2D pocket under the Geometry tab select 'Stock Contours'

 

3)Select the new Sketch line (your smaller circle)

Finaly adjust the size of the smaller circle until you have the desired result. 

Message 6 of 7
ian1196
in reply to: arendVisher

It looks great but the gcode puts flats on the bosses. The bosses are likely too skinny for a Contour cut.

Message 7 of 7
arendVisher
in reply to: ian1196

Can you help me understand what 'flats on the bosses' means.

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