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Cam Help

19 REPLIES 19
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Message 1 of 20
McclurSL76
524 Views, 19 Replies

Cam Help

how to avoid pockest on my 3d adaptive roughing pass?

McclurSL76_0-1709655929526.png

 

19 REPLIES 19
Message 2 of 20
seth.madore
in reply to: McclurSL76

Boundaries are the best way to avoid things. There are other methods, such as capping the pockets with a Patch Surface and then including that in your selections (Model Override). If you would like to share your file, I'd be happy to take a look at it for you.

File > Export > Save to local folder, return to thread and attach the .f3d file in your reply


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 3 of 20
McclurSL76
in reply to: seth.madore

thank you here is the file. also if you wouldnt mind if you see any errors and or ways to optimize it please feel free to fix it or let me know what i need to do!

Message 4 of 20
seth.madore
in reply to: McclurSL76

While the Adaptive is calculating, some thoughts:

1) Your Scallop toolpath is extremely conservative. A .250" ball endmill should be in the area of .025" stepover. Assuming this is a wood body, it would result in a surface finish around 125 Ra, which is easily sanded down to a smooth surface.

2) There are some things you can do to speed up toolpath creation, at least for the purposes of working thru your processes. Turn off "Machine Cavities" and increase the Fine Stepdown amounts when you have "Detect Flat Surfaces" turned on.


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 5 of 20
McclurSL76
in reply to: seth.madore

could you elaborate on #2

Message 6 of 20
seth.madore
in reply to: McclurSL76

On #2, refining of a toolpath to achieve desired outcomes is a time consuming task. To "fast track" that process, I find it's helpful to sometimes just use very loose/coarse settings to generate the "general idea" of what you're looking for. Once I get toolpaths in the exact area I want, or going the direction I want (in the case of 3D Finishing paths) then I turn my attention to adjusting the stepover and whatnot. 


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 7 of 20
McclurSL76
in reply to: seth.madore

also i am running throu hard wood and i am about to do a test run on the adaptive so if you have any quick tips on the adaptive let me know
Message 8 of 20
seth.madore
in reply to: McclurSL76

Are you looking to carve the part out of the solid block (turn everything to chips/sawdust), or are you expecting to end up with, essentially, a guitar shaped window?


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 9 of 20
seth.madore
in reply to: McclurSL76

For wood, and depending on "stoutness" of the machine, I wouldn't think twice about using "Both Ways", as wood tends to react to that (in roughing, anyways)


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 10 of 20
McclurSL76
in reply to: seth.madore

solid block carving i am leaving a extra 2 inches on each side for clamps to o i cant run into that
Message 11 of 20
McclurSL76
in reply to: seth.madore

by chance could you send me the f3d file with the needed fixes
Message 12 of 20
seth.madore
in reply to: McclurSL76

Sorry for the delay, I got sidetracked by some other matters.

So, by defining a few boundaries and changing some of our settings, we can achieve a toolpath such as this:

2024-03-05_14h55_20.png

 See attached file


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 13 of 20
McclurSL76
in reply to: seth.madore

i couldnt open that file since you are on the insider edition

Message 14 of 20
seth.madore
in reply to: McclurSL76

Doh! Sorry about that, I'll reproduce my work in the Production build...

 


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 15 of 20
McclurSL76
in reply to: seth.madore

thank you

Message 16 of 20
seth.madore
in reply to: McclurSL76

Here you go. On this part, easiest and quickest was just to turn off "Machine Cavities"


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 17 of 20
McclurSL76
in reply to: seth.madore

how do i do the outline cut like to fully cut it from the blank

Message 18 of 20
seth.madore
in reply to: McclurSL76

Turn everything to chips, or more of a silhouette style cut?

2D Contour for the latter, 2D Adaptive for the former.


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 19 of 20
McclurSL76
in reply to: seth.madore

Everything to chips sorry for the delay
Message 20 of 20
seth.madore
in reply to: McclurSL76

2D Adaptive:

2024-03-05_18h50_53.png


Seth Madore
Customer Advocacy Manager - Manufacturing

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