After updating Fusion 2D Contour treats open pockets like closed ones

After updating Fusion 2D Contour treats open pockets like closed ones

FrodoLoggins
Advisor Advisor
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Message 1 of 3

After updating Fusion 2D Contour treats open pockets like closed ones

FrodoLoggins
Advisor
Advisor

Here's an open pocket that I milled a few months ago. Because I made the selection prior to the latest update 2D Pocket still treats them as open pockets as expected:

Screenshot 2024-09-19 at 11.38.39 AM.png

 

But now after updating when I select them they are treated as CLOSED pockets:

Screenshot 2024-09-19 at 11.38.52 AM.png

 

 

 

These are the contour selection settings for when Fusion gets it right:

Screenshot 2024-09-19 at 11.41.46 AM.png

 

But now I no longer have those options. Here are the settings when fusion gets it wrong:

Screenshot 2024-09-19 at 11.41.57 AM.png

 

 

- Time Magazine’s Person of the Year 2006
- Apple M1 Max rMBP A2485 // Latest MacOS // Latest Fusion
- Usually working off files uploaded to Fusion as: Step, STL, SLDPRT. If it matters ask me.
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Message 2 of 3

magnus.brandtPB4X8
Advocate
Advocate

Hi in this case i whould select the wall edge and bottom contour

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Message 3 of 3

Laurens-3DTechDraw
Mentor
Mentor
Accepted solution

You can still select pockets instead of face contours.

See this video:

 

Laurens Wijnschenk
3DTechDraw

AutoDesk CAM user & Post editor.
Found out the hard way is the best way to win.