3D Parallel odd behavior
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Hi Folks!
I'm in the middle of working out some best practices for machining topography into wood. I have a small section of canyon that I'm using as a guinea pig to figure out good toolpaths. Being that these operations are enormously long and detailed I'm working to get the simplest solution possible. For this reason I would like to do everything using 3D parallel understanding that are other operations that may be better suited in certain areas.
I'm running into a sort of 'rounding' issue with these 3D parallels though. The model is quite detailed and sharp, however the operation is calculated in a way that heavily rounds off fine detail. I've tried everything available in the toolpath settings however I can't keep the toolpath from calculating in this way.
As of now:
Turning off and on Slope, rest machining, fillets, smoothing, and machine steep areas, all with various settings within each have not made any difference.
Direction/ Up+Down milling are set to both.
Any ideas on how to get this 3D parallel to machine in detail?
Attached is a good example, this sort of model-to-toolpath relationship is consistent across the model.
Best