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Here's my situation: I'm still learning, and have given myself the very basic project of milling a tiny drawer for holding marbles. I plan to contour the pieces out of a single small sheet of hobby wood. The front wall has a divot for your finger to pull out the drawer, and the remaining pieces are just rectangles. Generating the gcode from a 2D Contour works like a champ. This is the sort of thing that makes me immediately recognize Fusion 360's usefulness.
Here's the rub. On each of the side walls, I want to pocket out a 6mm by 2mm hole, so I can glue in small magnets. This should be a snap. I've extruded my two holes. Everything on my display looks perfect. I apply a 2D Pocket and select the desired geometry, but for reasons I can't begin to fathom, Fusion refuses to generate the necessary toolpaths. Won't simulate the cut—simply will not recognize these pockets.
I've read the docs, have looked at YouTube videos, and have even started a new file to practice pocketing exclusively. Maddeningly, pocketing works without a hitch in my stand-alone test case. I draw a rectangle, extrude it, and then extrude a circular pit. I 2D Pocket it, and have also tried 2D Adaptive Clearing, and both strategies work instantly. So far, so good, right? So I copy that success and duplicate it next to itself within the same new test file. Even with two, pocketing/clearing gives perfect success! To my newbie thinking, this is the same thing I've done in the original file.
I must be missing *something*. Does anyone have any thoughts as to what?
Solved! Go to Solution.