Translate and rotate coordinate system WCS

Translate and rotate coordinate system WCS

Anonymous
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Message 1 of 6

Translate and rotate coordinate system WCS

Anonymous
Not applicable

How to translate or rotate work coordinate system by a given (selected) amount?

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1,249 Views
5 Replies
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Message 2 of 6

seth.madore
Community Manager
Community Manager
Accepted solution

There is no mechanism (directly) in Fusion to accomplish this.

To set your WCS, select "Select Z and X axis" and select accordingly. To place at a specific point, you can create a sketch point or Joint Origin and select that.

 

My prior experience was in Esprit, and we had that ability to move and rotate any which way. I do miss that at times...


Seth Madore
Customer Advocacy Manager - Manufacturing


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Message 3 of 6

jcournoyer2
Explorer
Explorer

I was having a difficult time rotating the WCS so the X-axis was on the centerline of my cylindrical part. I created a separate blank component, dragged the part to be machined into the component file, corrected the rotation with the move command. Once complete, I broke the link and saved the part. Note that the X-axis has to be correct in Design mode which is on the centerline of the part. The WCS rotation in mfg mode will not help you.

 

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Message 4 of 6

seth.madore
Community Manager
Community Manager

@jcournoyer2 wrote:

I was having a difficult time rotating the WCS so the X-axis was on the centerline of my cylindrical part. I created a separate blank component, dragged the part to be machined into the component file, corrected the rotation with the move command. Once complete, I broke the link and saved the part. Note that the X-axis has to be correct in Design mode which is on the centerline of the part. The WCS rotation in mfg mode will not help you.

 


What exactly were you trying to accomplish with these steps?


Seth Madore
Customer Advocacy Manager - Manufacturing


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Message 5 of 6

jcournoyer2
Explorer
Explorer

When you are doing 4 axis machining your working on cylindrical parts typically and your X axis has to be colinear with the centerline of the part which is also colinear with the 3 jaw chuck of the 4th axis device. It doesn't matter which way the positive axis is pointing, it just has to be that way when you first make the part.  I tried tricking it by bring the component in to a new file and adjusting the orientation accordingly. Doesn't work.  I can just change the sketch plane that the sketch plane was on and call it the day

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Message 6 of 6

programming2C78B
Advisor
Advisor

you need to flip your Y direction if you want to change where X- is pointing in your MFG Setup

Please click "Accept Solution" if what I wrote solved your issue!
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