Removal of rapid moves breaks Glowforge post-processor
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Similar to other reports of all sorts of other post-processors breaking after rapid moves were removed, it appears the Glowforge Colorific post has broken as well.
I've seen similar posts about the `F0` gcode bug but this is somewhat different: It appears that travel moves are now being reported to post-processors as cutting movements (`MOVEMENT_CUTTING`, `MOVEMENT_REDUCED` or `MOVEMENT_FINISH_CUTTING`) based on the Glowforge Colorific code. Since this post-processor generates an SVG with different paths for each cutting operation in Fusion360, this causes travel moves to get included in the cutting path. Here's a post-process I ran last week vs one I ran this week (the diagonal lines are travel moves):
Here are the links I've gathered so far. They're all related to post-processors outputting a move with `F0`:
https://forums.autodesk.com/t5/fusion-360-support/personal-use-version-takes-away-rapid-moves-and-ma...
https://forums.autodesk.com/t5/fusion-360-manufacture/bug-drill-operation/td-p/9779575
I'm also tracking potential workarounds in this issue:
https://github.com/garethky/glowforge-colorific-fusion360-post/issues/2