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Hi, wondering if anyone would explain how to machine a fiddly little channel?
Model is here: https://a360.co/2MV9FoI
The piece will first have been machined from the other side which will have given it's overall shape and taken out the big hole below the feature we're looking at in the image below.
Now from this, the "top" side, we remove a small wedge of material. I lazily did an adaptive with an 8mm cutter since that fits into the tightest curve.
small wedge removed with adaptive leaving the "tricky" channel
Since the channel (see RED arrow) is about 4.75mm wide figured it should be possible with a 4mm cutter. Couldn't get adaptive to work but pocket looked as though it might (simply by selecting the bottom of the channel).
Since the channel bottom is intersected by a diagonal hole and because it has squared ends that won't be milled properly selecting the boundary as is, created a projection of the bottom of the channel and tried extending it a bit (see below).
What results is a proper "area" in F360 terms (it shades when you select it) but am unable to use this as the basis for some pocket or adaptive or contour milling to cut out the channel.
What am I doing wrong?
tried creating a sketch "pocket milling" - a projection of the bottom of the channel with some additions
Solved! Go to Solution.