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I am trying to create an operation that is a pocket with the majority cut in x direction only, to align with wood grain. If I use 2D pocket it makes it a bunch of rectangles inside of each other which is too much cutting across the grain. Adaptive clearing is awesome fast and efficient but it is a bunch of swirls across the grain. A facing operation is essentially what I need but within the boundaries of the pocket like in the highly artistic drawing below. I understand that I will have to go at least once around the inside perimeter of the pocket to clean it up and that's ok.
How would I set this up?
Solved! Go to Solution.