I was more addressing the question of making each "repair" section a feature that can be turned on and off. Either way seems to take about the same amount of time, so it's then a matter of do you want a single object with a contiguous surface as you've shown (personally that would be my preference for this specific part) or do you want to have a bunch of bodies that can be turned on/off individually. EIther way, you can get it done and the toolpaths should work out the same, but if you for some reason wanted to be able to activate only portions of the bodies created for toolpath operations (not a good example of that here), then having a way to individually turn them on and off does make some sense. Figured it would be a good learning opportunity to show there is a way to do that.
Here's a quick video showing how to generate seperate bodies:
https://files.secureserver.net/0sAZIWEjDXsbUw
I haven't figured out yet how you do the screencast in Fusion, so I still use my old method. Need to take some time to figure that out.