With toolpaths they all are built to a purpose, like 2D Adaptive is for removing material as fast as possible within a defined area what most times has a flat bottom, 3D Adaptive is the same but from the model's surfaces minus the stock what just means it knows most times to remove the stock not the model inside the stock and it has a flat bottom.
Now to your model what you remove in op 2 to op 4 is removing the material as fast as possible from an open area so a Adaptive works very well here, (open area is the key)
Then a 2D contour around a selected area what is controlled by the selection and the cutting direction it has a flat bottom.
Then we come to the hole with a closed bottom, what can also be called a pocket, then instantly you think that's a pocket and it's a pocket with a angled bottom, now here comes the deciding factor is it in 2D or 2.5D or 3D (2.5D just means one axis will be move differently to the other axis) now because it has a angle to it with squire to each other sides it's a 2.5D shape.
(Looking and knowing what toolpaths to use when and where is just what is it, is it angled is it open or closed it takes time to learn this)
so the first thing I tried was the 2D pocket nup that's out it does not wont to go along the angle surfaces then 3D will work and it does because it's a 2.5D pocket.
I have added options for you they all do the job of removing the material but only roughing it out, to finish it you need a toolpath what will stick to the bottom contour like glue a traces toolpath will do it as it's job is to stick to a contour or sketch line like poo to a blanket.
Example attached.
those US army drone are nosey things