Controlling Blend strategy cut direction (preview feature)
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Hi friends,
I've been using the blend preview feature to great effect for a number of months now. I'm finding that there are a number of cases where it is superior to 3D contour or scallop, both in the smoothness of the resulting toolpath and in ease of selection.
The biggest issue I've run into is reliably controlling the cut direction. Like many other strategies, the cut direction is specified as "one way", "other way", or "both ways". I'm finding that very minor changes will cause the resulting toolpath to flip between climb or conventional even though the cut direction hasn't changed. It seems that sometimes nothing changing will cause it to flip -- just regenerating the toolpath yields a different result. But in particular, seemingly unrelated changes like adjusting radial stock to leave will cause it to flip.
This is a preview feature so I don't expect 100% stability, but I would love to know if there's something I'm missing -- what's actually driving the cut direction?
As an example, I made an unrelated change and regenerated the toolpath. Out at the machine walking through the program, I stopped it because I realized it had flipped to conventional. I came back inside, saw that it had generated a conventional cut, flipped the cut direction, and it was still conventional! I've now flipped it back to the original cut direction and it's generating climb!
🤣
Would appreciate any insight into this toolpath and how I can better anticipate the result before starting a lengthy calculation.
(Quick edit: In the meantime, I'll just Protect these toolpaths, but I generally don't like doing that.)