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I posted this into the thread on the update for personal license changes, but wanted to ensure this got separate attention, as I think it warrants some discussion and evaluation and may not have been an intended consequence of changes to the personal licensing. Therefore, I'm copying my reply there into this post.
For context, I work at a VAR/ATC. I have also been using Fusion 360 for my own 3D printing needs since May 2020, and I've enjoyed seeing the feature list grow and improve the experience in the Additive workspace. But while I understand many of the changes described in the blog post, I think there may be an unintended consequence of removing rapid moves in the personal license when it comes to additive/FFF/3D printing.
While removing rapids really doesn't affect the overall quality of a subtractive job (aside from making things take longer), this can have detrimental effects for additive jobs. In 3D printing, rapid moves are highly-beneficial to avoid oozing and blobbing as the nozzle moves from one spot to another. It also reduces stringing, as the faster movement is able to break the flow of the material as it moves from point A to point B. If the head moves too slowly, you'll get these issues. It's not just making things take longer, it's actually degrading print quality. And doing so quite noticeably, based on my own testing. (I'll post a photo or two momentarily.)
Most of the items removed are either advanced features or conveniences that I can understand. But rapids in additive are pretty necessary to avoid problems with print quality. I would love to see rapids included at least under Additive, as I imagine this wasn't the intent of the change.
Solved! Go to Solution.
