2D Pocket Creating non uniform tool path on equal faces

2D Pocket Creating non uniform tool path on equal faces

James_Marks
Explorer Explorer
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2D Pocket Creating non uniform tool path on equal faces

James_Marks
Explorer
Explorer

I am have trouble getting fusion to machine a pocket. 

I have made an extrusion of a rectangular sketch 16 times. I need to machine 16 pockets. So with my 16 solid bodies, I figured I can select all the faces so that all get machined and I would use negative stock to leave to make sure to machine inside the faces. Even without stock to leave, the faces are machined differently. THey are all the same dimensions. What give? Lost 2 hours on this already. 

 

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seth.madore
Community Manager
Community Manager

Could you share your file?
File > Export > Save to local folder, return to thread and attach the .f3d file in your reply.

If you'd rather not share the file publicly, you can email me: seth dot madore at autodesk dot com

Reference this thread though so I know the context 🙂


Seth Madore
Customer Advocacy Manager - Manufacturing


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Message 3 of 3

James_Marks
Explorer
Explorer
Accepted solution

I actually figured out the issue. 

The toolpath is constrained to only machine stock and some of my contours were outside of the stock boundary. 

To solve it, I modeled my stock ( to be able to pick the origin point) and created a larger sketch that I used to define the stock boundary in the setup. 

The toolpaths then machined the entire contours as they were fully inside the stock. 

I wonder if there is an option or better way to approach this. 

I suppose properly modeling what we want to machine, but I did take some shortcuts. 

James

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