Top layer missing poligons

Top layer missing poligons

ESCAPEKIT
Enthusiast Enthusiast
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Top layer missing poligons

ESCAPEKIT
Enthusiast
Enthusiast

Another fun BUG.
Now the top layer polygons are not showing in the 3D view.
Luckily it is not critical but man, it looks like every half an hour I stumble into a new bug.

Annotation 2020-03-19 182350.jpg

 

Annotation 2020-03-19 18235s0.jpg

 

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Message 2 of 6

ESCAPEKIT
Enthusiast
Enthusiast

Aaaaaand they are back  Annotation 2020-03-19 18235s.jpg

 

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Message 3 of 6

ESCAPEKIT
Enthusiast
Enthusiast

And they have disappeared again 

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Message 4 of 6

ESCAPEKIT
Enthusiast
Enthusiast

Looks like the body for the top layer polygons is missing:
Annotation 2020--19 18235s.jpg

 

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Message 5 of 6

jorge_garcia
Autodesk
Autodesk
Hello @ESCAPEKIT,

I hope you're doing well. I've pinged the developers on this issue and they'll be looking at this.

Let me know if there's anything else I can do for you.

Best Regards,


Jorge Garcia
​Product Support Specialist for Fusion 360 and EAGLE

Kudos are much appreciated if the information I have shared is helpful to you and/or others.

Did this resolve your issue? Please accept it "As a Solution" so others may benefit from it.
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Message 6 of 6

yqliu
Alumni
Alumni

Hi @ESCAPEKIT , the Fusion 3D PCB is created as true solids. The edges and faces can be referenced in modeling environment, and even usable in CAM and simulation environment. This requires very strict edge conditions and sometimes the process fails to create a valid 3D body. After all, a valid 2D polygon doesn't mean we can create a valid 3D solid. The routing result will impact the creation of the 3D PCB. So what you can try is to check if there is any routing error first. If no, try to adjust the shape of the polygon.

 

The last thing you can do is to use the "Create 3D PCB with canvas" command. This should always work even if it's impossible to create a valid 3D polygon.

 

Richard