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Combine too after moving to components together is not taking the sketches with new made combined component

15 REPLIES 15
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Message 1 of 16
patrick_william
352 Views, 15 Replies

Combine too after moving to components together is not taking the sketches with new made combined component

15 REPLIES 15
Message 2 of 16

Hi @patrick_william 

Thanks for the video. What you’re seeing is the expected behavior. The combine tool is a doing a Boolean operation on the bodies, hence why there are no sketches in the new component.

 

To get the sketches in the component, you can create a component and under the component create sketches and bodies. The component if then the wrapper that will keep everything together.

 

Or to modify the new component, you can try to modify the original sketch, under the original component.

 

Hope this helps.

-Dan



Dan Banach
Sr. Technical Manager & Community Manager

If my post resolves your issue, please click the Accept Solution button.
Message 3 of 16

 The combine tool is a doing a Boolean operation on the bodies, hence why there are no sketches in the new component.  

Thanks Dan but.. I don't know what a "Boolean" means?

 

To get the sketches in the component, you can create a component and under the component create sketches and bodies. The component if then the wrapper that will keep everything together.

I don't know what action to take to create a component under the component? Can you give me a click on "this" and then click on "that" flow chart of somesort? Like.... make sure the root component is buttoned> then click on CREATE>Then NEW COMPONENT> then and etc.  Are you saying to nest them somehow?

 

Or to modify the new component, you can try to modify the original sketch, under the original component.

 

Hope this helps.

Message 4 of 16

Here is the file if that helps

Message 5 of 16
kellings
in reply to: patrick_william

Hi @patrick_william When you create the combine, you choose to keep the tools. That leaves the original solid bodies you drew and also creates a new combined body of the two original bodies. Your sketches in this case are still part of the original bodies. The combine you did simply looks at the existing solids and creates a new solid but doesn't bring forward any of the sketch geometry. However, any changes you make to the original bodies will propagate into the new body when you make the changes to the original. So all of your sketches are still available for the originals. 

 

If you didn't choose keep tools, it would take the two solids you have and combine them into one at that point and wouldn't make a copy of them. 

 

Hope that helps,

Kevin

Kevin Ellingson
Technical Specialist

If my post resolves your issue, please click the Accept Solution button.
Message 6 of 16
patrick_william
in reply to: kellings

Thank you Kevin,

 

ok if I am hearing you right. after combining the two components, the sketch stay with each of the first components? For Example, components A and B were moved together and Created Component C. But Component C does not have the sketches in the hierarchy of Component C?  If I change Component A's or B's sketch, it would show up in Component C, So I can never delete or alter A and B because it would destroy the integrity of C?

Wow if that is true then that is a recipe for disaster to keep track of.  What I want is A and B to make a new C component that is stable regard less of what happens to the original A and B than made it.  How can I do that? 

Message 7 of 16
patrick_william
in reply to: kellings

Here is a general idea of what type of process I want to do A and B Make C.... then C and F Make D.... Then D and G make E...  I want to keep building parts that become components from components with out the  trail of them. like the NEW PASTE does when it copies and make a new component. but I want the components to be built from other components

Message 8 of 16
kellings
in reply to: patrick_william

Hi @patrick_william. History based parametric modelers are powerful because of their history. They allow you to go back to a previous spot in history, make a change, and have everything after that change update. A common analogy I ask users when talking about history is could you exist without your parents? Just like we can't exist without our parents, features can't exist without the features they were built from. 

 

You are already seeing some of the impacts on this when you make changes to your design. The reason things are getting sluggish is because Fusion is calculating all of the moves, capture positions, unconstrained sketches, etc. that have happened in the timeline. 

 

 

Kevin Ellingson
Technical Specialist

If my post resolves your issue, please click the Accept Solution button.
Message 9 of 16
patrick_william
in reply to: kellings

ok then how about this.?... it there a different path using the join tool instead of the combine that has the new  made component (assembly) with all the data in it that is more independent?  If so can you walk me thru the steps... of joining vs. combine? 

Message 10 of 16
patrick_william
in reply to: kellings

????

Message 11 of 16
kellings
in reply to: patrick_william

Hi @patrick_william . Look for a better reply shortly. I'm trying to figure out a good workflow for you. I may come back with some more questions as I try to work out a good path forward. 


Kevin

Kevin Ellingson
Technical Specialist

If my post resolves your issue, please click the Accept Solution button.
Message 12 of 16
patrick_william
in reply to: kellings

thanks Kevin!

Message 13 of 16
kellings
in reply to: patrick_william

Hi @patrick_william I spent about the last 45 minutes really trying to dig into your file. I think the difficult part for me is trying to understand what you are trying to accomplish. What your end goal is. What the final product should be. I can't quite follow the reasoning as to why things are drawn the way they are. 

 

You have some things really working against you currently. Complex, unconstrained sketches, lots of moves, and lots of capture positions. Those are the things that are causing the performance issues that you see when you go to make an edit. The sketches that make up many of the profiles for your objects are made up of lots of entities and that is why you see so many lines on the faces of those parts. 

 

I think if I had a better idea of what the finished product is going to be, I might have a better workflow to get you there. Does that make sense? 

 

Thanks,

Kevin

Kevin Ellingson
Technical Specialist

If my post resolves your issue, please click the Accept Solution button.
Message 14 of 16
patrick_william
in reply to: kellings

IMG_20221109_052437795_HDR (1).jpg

IMG_20221109_052505582.jpg

 I need to make a smaller version (12.5 inches tall) of this type of structure. There are variations of this basic image.

So I set up a grid on the egg of all the possible positions and will use one pattern of about 12 of the possible 184. Of the 12 positions, there are 9 to 10 parts, as you can see the "blue" part is attached to the several pieces on each side of it.  I am developing a Language and the position of the parts on the egg is the alphbet of that language. What you see in the file is all the possible positions as a master file to later turn of some and leave others.

Message 15 of 16
patrick_william
in reply to: kellings

Continued from previous... I am having trouble making components join with components and then those joined components joining with another component to make a separate commonent.

Message 16 of 16

Hi @patrick_william 

Thanks for sharing the picture, very impressive.

 

When you say you want to combine components, do you want to just hold them together? If so, you can use the Rigid Group tool to hold multiple components together but their sketches and features are maintained with the original component.

 

When you use the Combine tool, the sketches and features will also be maintained  with the original component. This is how parametric design works. 

I'd suggest starting on a smaller sample assembly and get a handle on the process that works for you. Then apply what you learn to your larger assembly. To  hep you learn more about these processes, have you seen Fusion 360 YouTube Channel?

 

Hope this helps.

-Dan

 



Dan Banach
Sr. Technical Manager & Community Manager

If my post resolves your issue, please click the Accept Solution button.

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