Working with STL files?
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Hi all,
I am trying to work with a simple STL file, but I can't find a usable workflow.
The part is a simple Settlers of Catan road form thingiverse ( http://www.thingiverse.com/thing:1238980 ) :
I need a ton of that parts, so I want to shell it (the bottom is flat), draft it and maybe even subtract it to create a negative mold.
I imported the STL file, and simply converted it to a BREP, but it kept all the triangles as surfaces even the coplanar ones, I tried fiddling with face groups before conversion, but it looks like they are not used for that (or I didn't discover the workflow).
I tried to directly convert it in the sculpting studio, but the conversion was rejected because of the model complexity.
I tried to pull a high vertex count plane towards the mesh in the sculpting environment too, but it take dozens of minutes to do any operation, and I couldn't get any good result.
Does anyone have a good idea of how to recover this shape in a usable form in the model environment?
Thanks for your help