- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Ive got a 3D scan of my engine and chassis and i'm trying to design a set of 4-2-1 headers for my KA24DE inline 4. I have the header flange and the collectors in position and just wondering if there is a easier way to layout the tube's?
I need the bends to be a certain radius and I need the individual tube lengths to be equal and a certain length.
So far my workflow has just been trail and error (Alot of trail and error)
Im using a 3D sketch to draw a path with straight lines, then apply a fillet to the corners with the correct radius (using a parameter)
First problem is I cant just draw the straight lines to add up to the length I need because once I add the fillets the length changes and the amount it changes depends on the angle of the bend.
Alot of the time I draw my straight lines but once I apply the fillet's when two bends are too close to each other they overlap. once you have applied fillets they sketch becomes very unruly, By that I mean if you try to move a point or a line alot of the time it either wont move or it will move all other lines randomly so I usually have to ctrl+z to remove all the fillets, adjust the lines, re-apply the fillets, realize I need to move them abit more. rinse repeat then finally use a pipe command to model the tube.
You can see in the pics below Ive managed to get two primary's routed to exact same length and not interfering with each other but that took ALOT of trail and error.
Wondering if anyone has done similar and knows of any tips/tricks on how to improve my workflow?
An AI feature would be lovely. Tell it I need pipes to run from here to here... be this long, have this radius bend and not hit each other or surrounding components... GO
Solved! Go to Solution.