Why does my texture show up rotated 90 degrees in the fillet edges of my model?

Why does my texture show up rotated 90 degrees in the fillet edges of my model?

et.teljemo
Advocate Advocate
490 Views
2 Replies
Message 1 of 3

Why does my texture show up rotated 90 degrees in the fillet edges of my model?

et.teljemo
Advocate
Advocate

I have a model of a log so I got a seamless texture of a log...

Duplicated a wood texture in fusion and added in my new texture..

When I dragged it to my model it shows up like in the image below.. I checked the settings to see if I could find any option for this but I couldnt.

I want the fillet edges to have the texture lined up in the same direction as the planes..

 

Maybe it is but the fillet curve deforms it??

 

What do you think?

Anteckning 2020-05-29 170611.png

0 Likes
Accepted solutions (1)
491 Views
2 Replies
Replies (2)
Message 2 of 3

TrippyLighting
Consultant
Consultant
Accepted solution

Right-click on the body-component in the browser and edit the texture map(ping) controls and select a mapping method that suits the geometry and texture.


EESignature

Message 3 of 3

et.teljemo
Advocate
Advocate

Worked like a charm. Selected "box" and rotated 90 degrees and it turned out 100 percent better..

thx

0 Likes