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I have a model of a log so I got a seamless texture of a log...
Duplicated a wood texture in fusion and added in my new texture..
When I dragged it to my model it shows up like in the image below.. I checked the settings to see if I could find any option for this but I couldnt.
I want the fillet edges to have the texture lined up in the same direction as the planes..
Maybe it is but the fillet curve deforms it??
What do you think?
Solved! Go to Solution.