Hi Luke,
Can you check if the timeline marker is NOT at the end of the timeline? If the marker is not at the end (i.e. rolled back), the moving (i.e. cut/paste) operation is blocked to prevent some potential re-structure problems.
Imagine that you may cut/paste bodies to component A and add downstream features under component A. After that, roll back the timeline before the cut/paste & cut/paste bodies to component B, all the downstream features would be failed.
You may try it again after moving the marker to the end. Does it make sense for your workflow?
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
Yeah but then I end up with 36 history entries and 18 components and the Mirror Group folder is still stuck there!
I have come across the same problem several times in my very short experience with this tool. Didn't think of the time line issue, but it also seems like move is disabled when a body is based upon a sketch or something. Is that right (anyone at Autodesk)?
I may have misinterpreted the cause, and the sketch thing is irrelevant.
Kjell
Hi Kjell,
Thanks for reaching out. The move (aka drag and drop) is actually a cut/paste operation. It will generate a cut/paste feature in the timeline.
There should be no limitation for sketch based body as long as the timeline marker is at the end. If you see the problem again, please feel free to bring it out so we can take a deeper look for the possible causes.
BTW, for body group like Mirror group, if you select the group node itself, you will find the drag n drop (cut/paste) to component is not supported in parametric modeling. (It's supported in direct modeling.) You can select the individual body nodes to move.
Thanks,
with that information I would probably be able to figure it out for myself the next time. I'll let you know if it doesn't make sense to me.
Kjell
I had to make some changes and recalculate the timeline. Upon doing so, one of the bodies I had moved into my component wasn't captured by this move. I am unable to add this leftover body into the component now until the end of my timeline. The folder you see there is about 60 entries long, so this is a little annoying to now have the action of moving frame bodies into a single component be chopped up in random places in the timeline.
Thanks
Luke
Wow, it would probably be of great assistance to new or infrequent users to have the software suggest WHY this move is not being allowed. I've noticed very little feedback from the software when an attempt is made to take an action that in some circumstances works but in others does not. More feedback would reduce frustration with the software and perhaps provide a hint at how to resolve the issue without going into a forum?
Just encountered the same problem and totally agree- would be helpful to have Fusion tell us why the move is not allowed.
The solution that worked for me is turning off design history and then drag and drop works.
In most cases the reason it is not allowed is that the timeline marker has tobe rolled all the way to the end for most browser restructuring to work.
Bit, yes, some form of message would be helpful.
Thank you all for the feedback.
I agree that a message would be great to improve the experience. I've forwarded the case to the development team for consideration (internal case id: FUS-38920).
Regards,
I checked if my marker was at the end, and it was. I am still not able to move any bodies. I tried making different kinds of bodies, still not able to move anything.
In the future, you may find it helpful to remember Rule #1
Basically, it says to always create a component first, and then make the sketches/bodies within it as appropriate.
A little thought invested into organization at the beginning, instead of just creating things randomly and trying to organize them later, can go a long way.
@Mulakulu wrote:
Never mind. Turning the program off and on worked for me
You should want to know what that did. Being in a special editing environment- such as Sketch or Sculpt, may have been the culprit. It may be on reload, the active component was defaulted. Alternatively, reversion to an earlier design version. More remote and unlikely, the consequence of a pushed update mismatch.
@chrisplyler wrote:
A little thought invested into organization at the beginning, instead of just creating things randomly and trying to organize them later, can go a long way.
Spot on!
@chrisplyler wrote:
In the future, you may find it helpful to remember Rule #1
Basically, it says to always create a component first, and then make the sketches/bodies within it as appropriate.
It does provide exceptions to the rule that might apply in a number designs.
Hi Guys, i know i'm a little late to add to this issue, but i've been using F360 for over 2 year now and i get around this issue by holding down the CRTL key which invoves the C&P function when i drag and drop into the new component body folder, it will create a copy but you can 'remove' the original once completed. i found F360 a little erratic in it's reaction to the process here is what i do to move bodies and component bodies into a new existing component body
... also see attached a 2min recording of what i mean ...
1. right click on the body to move
2. drag it to the new component body folder
3a. if the component body folder changes colour then drop by releasing the left mouse button.
3b. if the component body folder does not change colour to accept the new body then stop by clicking away from the component body folder & try again (like i said sometimes it is a little erratic)
i also assume this operation is dependent on how complex your drawing is and if your using interrelated component links like joints, contact groups, ridgid groups, etc.
see attached a 2min recording of what i mean.
ok hope it helps
You guys really need to add an error message to the user for this as i spent about 2 hours going mad over this with no feedback from the application at all as to why this wasnt allowing me to do such a simple thing
Jumping in to say that it's been 7 years since this original post and there is still not an update to this. If anything it's gotten worse. Dragging and dropping bodies from an existing component into a new components would be an intuitive way of working but instead you are required to do the work over again. I understand Rule #1 but sometimes you make discoveries as you're working about how to organize the design. Not enabling this feels like it is incentivizing badly organized designs.
Feels like a pretty big failure on the part of Autodesk