which software is best for, sculpturing a personalized shoes last (today)?

which software is best for, sculpturing a personalized shoes last (today)?

Anonymous
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Message 1 of 13

which software is best for, sculpturing a personalized shoes last (today)?

Anonymous
Not applicable

Hi there!

which software is best for sculpturing a personalized shoes last (today)? that is based on a real 3d scan of the foot, and the final results of the shoe last - has to have accurate measurements.

two years ago, Erik Hondebrink showed his way of working with Rhino+T-Splines

based on the original post - Tsplines Cage Editing   

 

- and because T-Splines is a discontinued plugin that won't work with the new - Rhino 6 any more. 

can you recommend a software and a workflow ? (is fusion the correct software for this task)

 

*picture from the original post - Illustration only*

original post.png

thank you for your time

Simcha

 

 

 

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Message 2 of 13

jodom4
Community Manager
Community Manager

Hey simcha123456,

You could do this using the Surface tools in Fusion, then use the ExactFlat plugin to get accurate patterns with seam overlaps. https://www.exactflat.com/


Jonathan Odom
Community Manager + Content Creator
Oregon, USA

Become an Autodesk Fusion Insider



Message 3 of 13

g-andresen
Consultant
Consultant

Hi,

here are some tutorials

günther

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Message 4 of 13

TrippyLighting
Consultant
Consultant

Is this question limited to modeling only, or do you also want to manufacture that shoe last. And if you want to manufacture it, by what means ?

 

If you have a 3D scan, the first thing I'd check is for scanning defects. Holes in the mesh, undercuts that should not be present etc. Those I'd fix probably with Meshmixer, or Meshlab.

That mesh could be exported as an .stl file. .stl files can be machined directly in Fusiosn 360.

 

That of course would resemble a machined foot and not a shoe last. At the very least, you'll have to "do something" about the toes and hand/model something.

 

At that point I'd likely re-mesh, or re-topologize the mesh. My preference would be retopology as that yields a mesh with better topology as opposed to a remesh. You could use TopoGun ot the blender plugin RetopoFlow2 for that.

 

Or maybe you are happy with re-meshing. Then you could use Autodesk Recap or InstantMeshes.

The remasters in ZBrush and 3DCoat are highly regarded.

 

Then you might want to "do something" about the toes in a mesh modeling application. You could use any of the commonly available Sub-D polygon models for this. Blender, Cinema4d, MoDo, 3DS Max. Maya etc. Each of these apps have their unique strengths.

Or you could import the remeshed result as a quad mesh into Fusion 360 and convert it into a T-Spline and then make the edits there.

 

This is just one out of a number of possible avenues.

 

You could also import the .stl into Spacelaim or Geomagic Design X to create NURBS surfaces from the .stl directly. Not exactly low cost options but very capable.

 

Or you use Cyborg 3D Mesh to CAD to convert that quad mesh into a NURBS surface and then use it in in Fusion 360.

Maybe you like Solid Thinking Evolve and use their PolyNURBS technology or this.

 

The question what is THE best application is the wrong question, because it assumes that there is one application that is good at doing all of it. That is not the case. The limit is often not the app it's knowledge and skill.


EESignature

Message 5 of 13

Anonymous
Not applicable

thank you TrippyLighting for your time and your answer!

I know how use a bit meshmixer and fusion 360 but I am not a Advanced user and dont have yet the knowledge and skills, as you have said.

 

I really want to  to lean professionally a 3d software that can create personalized shoe last, based on a 3D scan of my feet, and afterwards 3D print them.

 

the thing is that all the people that I know that do personalized shoe lasts / Footwear - use Rhino + T-Splines

and T-Splines is a discontinued plugin that won't work with Rhino 6.

so I'm trying to figure out which software / workflow is the one, that I'm going to dedicate my time to learn now. 

 

 

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Message 6 of 13

TrippyLighting
Consultant
Consultant

@Anonymous wrote:

 

so I'm trying to figure out which software / workflow is the one, that I'm going to dedicate my time to learn now. 

 

 


Meshmixer, Blender, RetopoFlow2 (but start with manually retopologozing using the shrink-wrap modifier) and then Fusion 360. Very functional, very low cost.

That lattice modifier used in the Rhino video is available in Blender and many more things.


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Message 7 of 13

Anonymous
Not applicable

thank you again!

so I am going to start to learn blender today. and drop the Rhino.

 

you have written also, to learn fusion 360 for the long run. did you have in mind something specific that fusion 360  can do for my 3d shoe last workflow ?

 

thanks for you time

simcha 

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Message 8 of 13

TrippyLighting
Consultant
Consultant
Accepted solution

Re-topologizing the triangulated scanned mesh will yield a quad mesh. that;'s what you need in order to create a T-spline from it in Fusion 360.

The T-Spline will then be made into a solid body ready for CAM in Fuiosn 360.


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Message 9 of 13

Claus_J
Advocate
Advocate

Somebody  correct me if wrong, t-splines were bought by Autocad and integrated into Fusion. If you are looking for t-splines, Fusion provides the technology. Of course using the rest of the package is quite different from Rhino.

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Message 10 of 13

TrippyLighting
Consultant
Consultant

That's correct. However the functionality of T-Splines in Fusion 360 is not at the level the Rhino plugin was already years ago. 


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Message 11 of 13

Anonymous
Not applicable

Hey @Anonymous I'm also working on modeling and printing shoes. Glad to see that @TrippyLighting is helping you out since he's the GOAT. 

I wanted to mention that while it's great to have a customized last you don't actually need one per se to get started printing shoes. I've taken photos of a shoe that fit well, then imported and calibrated the canvases in Fusion. I then started with a quad ball and sculpted what I wanted and printed it. 

You should follow this tutorial to see what I mean:

https://www.youtube.com/watch?v=ynT0VjbD-Kg

Please let me know if you want to connect to geek out about shoe printing, discuss workflows etc.

Thanks!

Lyrana

Message 12 of 13

Anonymous
Not applicable
Accepted solution

TrippyLighting is there also a Flattening feature in Blender or a plugin for making patterns (in Blender)?

like https://www.exactflat.com/

 

 

 

Screenshot 2019-04-09 at 12.48.57 PM.png

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Message 13 of 13

TrippyLighting
Consultant
Consultant
Accepted solution

The keyword to search for is UV unwrapping. That can be done in most Sub-D modelers and also in Blender.


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