@mikLamming wrote:
I created a dummy object A with a joint origin on it. Then I created an object B that exactly duplicated A. Then I subtracted B from A, and was left with a null object A that I was able to use to pattern the area I needed covering with joints origins.
I'm a novice, so this might be silly. and it may produce mayhem for me later on, but so far so good.
a couple of thoughts-
1-no geometry is nessesary to place a joint origin. all those extra steps you went to create a "null" object were completely unnecessary.
2-the concept of a null object doesn't apply in fusion. a component is required to have an origin, but nothing else. so a component that is devoid of any geometry etc will still have an origin, and isn't considered a null object. it's just a plan old component. all components start off empty.
3-so now you have a circular pattern of a component that contains a joint origin (note I said a component. singular. there is one unique component, and you have 3 instances of that component). Now what? doesn't in anyway address the topic of this thread, which is about jointing patterned components in place. i'll say that a different way, you patterned a joint ORIGIN. there are no JOINTS to be seen.