What happened to panning on MacBook Pro?

What happened to panning on MacBook Pro?

JetForMe
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Message 1 of 9

What happened to panning on MacBook Pro?

JetForMe
Collaborator
Collaborator

F360 used to pan when dragging with two fingers on the MacBook Pro trackpad, and zoom when pinching or expanding. Now dragging with two fingers seems to want to zoom, although the scaling leaves a lot to be desired, and it has inertia, which I find to be a very poor choice for zooming.

 

Is there any way to change it back to panning with two fingers? I can't find any way to pan now, without first clicking the hand tool at the bottom of the screen.

MacBook Pro, PCNC1100 Series 3, Slant-PRO 15L Lathe, Custom AvidCNC-based 4x9' CNC Router w/24k 4.5 kW HSD Spindle & Teknic SDSK Servos
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Message 2 of 9

Mike.Grau
Alumni
Alumni

Hi @JetForMe,

 

Thank you for asking about that.

I have tried this on my Mac Book Pro 2015 and everything seemed to work fine.

Have you may tested to press Shift + 2 Finger to rotate and see if that works?

Could you may check in the "Preferences" if "Use gesture-based view navigation" is active?

Another option would be to "Restore Defaults" and see if this might change the behavior? 

 

Here is the link to the gesture commands which are available:

 

http://fusion360.autodesk.com/learning/learning.html?guid=GUID-7B742BB2-65B3-4ADA-9B11-9D57E1E31292

 

I hope this helps.

 

Thanks,

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Message 3 of 9

JetForMe
Collaborator
Collaborator

Shift+2-finger drag does nothing.

 

"Use gesture-based view navigation" is indeed on. So was the Wacom option. I turned that off and relaunched Fusion 360 (seriously? Why is a relaunch required?). No effect. I am also on Sierra (10.12) as is the other user.

 

"Restore defaults" had no effect (other than to screw up all my settings.

 

By the way, the guide you linked me to says to pinch (together) to zoom in, and unpinch (apart) to zoom out. That's backward from the way pinch gestures work in the rest of macOS. Not sure if Fusion 360 behaves that way, or the guide is wrong.

 

Thanks.

MacBook Pro, PCNC1100 Series 3, Slant-PRO 15L Lathe, Custom AvidCNC-based 4x9' CNC Router w/24k 4.5 kW HSD Spindle & Teknic SDSK Servos
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Message 4 of 9

fritter63
Collaborator
Collaborator

Let me just pile on here and say I'm experiencing the same thing (after upgrading to OS X Sierra). All my settings are per your recommendation above, yet it has changed. 

 

Please fix! This one little thing has really slowed me down when designing.

Message 5 of 9

Mike.Grau
Alumni
Alumni

Hi @fritter63 

Hi @JetForMe,

 

Thank you for helping and sharing this information with us.

I will reach out to the development team. Let´s gather more information here.

Could you may share your AppLog files with me? That would be great.

 

Thanks,

Message 6 of 9

JetForMe
Collaborator
Collaborator

How do I find the AppLog files?

 

Also: I'm noticing that the zooming when using the Apple MightyMouse scroll ball is reversed from what I would expect (well, it pans anywhere else in macOS). That is, rolling the ball forward pushes the drawing away, rather than pushing the camera into the drawing. Other things that zoom on ball movement (like Google Maps) do the opposite: rolling forward zooms in.

 

I'd really like to be able to change that, too.

MacBook Pro, PCNC1100 Series 3, Slant-PRO 15L Lathe, Custom AvidCNC-based 4x9' CNC Router w/24k 4.5 kW HSD Spindle & Teknic SDSK Servos
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Message 7 of 9

Mike.Grau
Alumni
Alumni

Hi @JetForMe

 

Thanks for asking about that.

I have reached out to the Fusion 360 development team and they are aware of this and

they do work on a fix.

 

You can gather the "Diagnostic Log Files" through the "Help" menu.

 

Help_Graphics_Diagnostic.png

An option for a temporary work around would be to put "focus" back onto the Fusion 360 Canvas by:

    • Clicking in the view port
    • Move the view cube
    • Minimize windows behind Fusion
    • Close the data panel using the “grid” icon near the data panel.

I hope this helps. We will post updates about that in the "Product Updates" blog

 

http://www.autodesk.com/products/fusion-360/blog/category/product-updates/

 

Thanks,

 

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Message 8 of 9

JetForMe
Collaborator
Collaborator

The new update fixed the pan/zoom issues on the Trackpad, but scroll wheel zoom is still backward (although it does properly hold the point under the cursor stationary).

 

I really would like to be able to pan with the scroll ball on the Mighty Mouse, and perhaps zoom by holding a meta key while using the scroll ball.

MacBook Pro, PCNC1100 Series 3, Slant-PRO 15L Lathe, Custom AvidCNC-based 4x9' CNC Router w/24k 4.5 kW HSD Spindle & Teknic SDSK Servos
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Message 9 of 9

JetForMe
Collaborator
Collaborator

Perhaps I spoke too soon about panning being fixed on the Mac. It needs to follow the system-wide settings (System Preferences->Trackpad->Scroll & Zoom) for scroll direction: either "natural", which is what it currently employs, where the content moves in the direction of the fingers, and not-natural (i.e. "sane"), where the content moves in the opposite direction (as if you were moving the window and not the content).

 

It's important to respect the system-wide settings, or else it's jarring to move between apps.

MacBook Pro, PCNC1100 Series 3, Slant-PRO 15L Lathe, Custom AvidCNC-based 4x9' CNC Router w/24k 4.5 kW HSD Spindle & Teknic SDSK Servos
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