I tried making this shape in sculpt initially, but after issues getting smoother edges after creasing, I decided to make the sketch in the model environment first and then move to sculpt for more free editing. However, when I change from model to sculpt, I get this weird shadow where the object is supposed to be instead of faces. What am I doing wrong here?
Solved! Go to Solution.
Solved by TrippyLighting. Go to Solution.
Not suer about the shadow, but I did want to show thatches can also be one in the sculpt environment without having to resort to creasing and then filleting.
@TrippyLighting wrote:
Not suer about the shadow, but I did want to show thatches can also be one in the sculpt environment without having to resort to creasing and then filleting.
Wow this is awesome! What are thatches? I couldn't find anything out about them.
@cyangaze wrote:
@TrippyLighting wrote:
What are thatches? I couldn't find anything out about them.
Typo in combination with autocorrection. ! Replace „Thatches“ with „that this“ 😉
How could I possibly resist that temptation 😉
Model is attached.
In general this is definitely more work than extruding a solid and applying fillets, but is it difficult to achieve that semi organic look with solid modeling techniques.
The screencast shows a Fusion 360 only workflow. If I am allows=ed to use another application alongside Fusion 360, Blender in this case, I can do this in a fraction of the time.
Wow amazing thanks! Yes it's more work than I thought it would be. Actually, coming from Blender myself, I can 100% identify with the lightening fast modeling tools it has. Although now I can see some things in Fusion that I wish Blender had.
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