Very Basic Revolve Questions
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I need to Revolve the sketch (in the attached f3d) to create a body which will look sort of like a section of pipe, BUT with an indentation on the outside and not rotated a full 360 degrees (because it has to be able to snap onto a rod). My naive first thought is to just revolve it around the Z axis, and I am able to do that. But what I have not been able to do is to move the sketch exactly the right distance from the Z axis so that I get the correct inside diameter.
Another thought I've had is to draw a construction line parallel to the Z axis and use it as the axis of revolution. But again I do not know how to get the distance right. I've also wondered if the axis of revolution needs to be (or can be) part of the same sketch I am revolving or can it be (or needs to be )a separate sketch
I will be grateful for all pointers and advice. Thanks, Bob