Using a component to subtract from another component
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Hey all, question for the collective brain trust:
I'm trying to somewhat duplicate a workflow that I use in SketchUp. In SketchUp you can create a component that largely works the same way they do in Fusion in that any copies of a component you make are all the same.
One thing that SketchUp does is allow a component to cut into a surface in the model. If you change the component that in SketchUp, all of the other components change, along with the face that's cut.
What I'm trying to do is something similar in Fusion. I've got a bolt slot that I created, and I want to so a solid subtraction to another body, and I want to just be able to pull in my component from another model and subtract it from a body. That's probably not going to be easy to figure out from this description, so I made a quick video explaining what I'm after:
Does anyone have a suggestion of how I should approach this? Nearly all of my Fusion modeling thus far has been creating everything from scratch in one model, now I'm trying to get a little more efficient.
Like I do in SketchUp, it would be cool to have a "kit of parts" I could pull from to make mods like this...