Unlinking 3D object RECTANGULAR Pattern

Unlinking 3D object RECTANGULAR Pattern

Anonymous
Not applicable
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Message 1 of 12

Unlinking 3D object RECTANGULAR Pattern

Anonymous
Not applicable

 

 

I want to unlink all the 3d objects in a recctangular pattern.

I READ THIS LINK:   http://forums.autodesk.com/t5/design-validate-document/unlink-sketch-pattern-entities/m-p/5901044#M5...

 

 

and I am not able to find the small icon on the "original / reference" object.

"Unlinking" to me means decoupling such that each object in the original pattern

can be moved independent of each other.  

 

Questions:

1) How do I display the "small icon" as stated in the link so I can delete it to enable decoupling?

Not sure what it looks like since I donto know how to make it show up.

I like to decouple the 3D objects in hte rectangular pattern.

NOTE: 

I copied the 5 x 5 rectangular pattern into a new component.

I asssume the copied pattern is no link to the source pattern located in another component.

 

2) After creating a rectangular pattern of objects, I am not able to delete

specific objects.  I am obly able to hide the object by turning the light bulb

at the body folder associated to that object in the pattern.

 

So if I have that object turned off, does it (the turned off objects) come into play during subtraction or addition operations?

 

3) I am also suspecting the rectangular pattern of 3D objects I created is causing CPU to be running hard and hot!

The object is just about a 5 x 5 matrix of cylinders.

What can be done?

 

 

 

 

 

 

 

 

 

 

 

 

 

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Replies (11)
Message 2 of 12

jeff_strater
Community Manager
Community Manager

Hi @Anonymous,

 

That link is a bit misleading, because it refers to sketch patterns, not feature or body patterns.  As near as I can tell, there is no way to unlink a feature or body pattern.  It's an interesting request, though, and I'm surprised, to be honest, that no one has asked for it before.  There is "convert to direct modeling feature", but that will convert everything up to the pattern into a base body, and is not what you want.

 

I think this should be in the Fusion Idea Station.  You should add it

 

Jeff


Jeff Strater
Engineering Director
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Message 3 of 12

Anonymous
Not applicable

 

@jeff_strater:

 

Thank you.

I am not getting email notification from your repsonse.

 

So it looks like if I need 20 x 30 matrix of these same 3D objects,

but all uncoupled from each other, I have to paste it.

 

 

 

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Message 4 of 12

jeff_strater
Community Manager
Community Manager

Hi @Anonymous,

 

We had a discussion about this today.  The gist of it is:  For Body pattern or Component pattern, this is something that we could easily do in Fusion, but unlinking a Feature or Face pattern is a bit trickier, because Fusion is a parametric system.  If the pattern is a Feature pattern, we could conceivably reproduce the feature in the timeline for every instance, but that would be a bit of a big project.  Not impossible, just big.

 

Yes, without this, I would say that using a sketch pattern and getting rid of the pattern constraint is a good approach, if the geometry is sketch-based.  Alternately, you could use a Base Feature for this, but mostly that would not be what I suspect you want.

 

Jeff

 


Jeff Strater
Engineering Director
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Message 5 of 12

Anonymous
Not applicable
Jeff, are you saying it would be easy to modify individual bodies or components in a pattern, or that it would be easy for that functionality to be added to Fusion? Having a bear of a time with this exact issue in my current project.
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Message 6 of 12

jeff_strater
Community Manager
Community Manager

Sorry, I was not clear on that.  I was saying it would be relatively easy for us to change Fusion so that you could dissolve a body pattern, leaving independent bodies that could be modified individually.  However, that is currently not on our roadmap, and would take quite a significant demand from users to bump up its priority.  

 

I did not see this item on the Fusion 360 idea station, so feel free to add it there, and see if others share your desire for this.

 

Jeff

 


Jeff Strater
Engineering Director
Message 7 of 12

Anonymous
Not applicable
Now THAT'S a clear response. Thank you!

--
Sent from my cellphone.
Message 8 of 12

nic_wren
Community Visitor
Community Visitor

I have the same issue and would like to add a request as well

 

Message 9 of 12

HughesTooling
Consultant
Consultant

You might be able to get what you want using copied bodies. I made the screencast below for someone else but it shows after the copy you can edit the individual bodies or roll the timeline back before the copy and edit all versions.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 10 of 12

Anonymous
Not applicable

Please add this feature!

Message 11 of 12

md27182
Explorer
Explorer

Thank you so much, I've been trying to figure out how to do this for ages.

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Message 12 of 12

davebYYPCU
Consultant
Consultant

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