Unexpected Results with Insert Point Tool
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I've created a hexagonal nut in sculpt mode from a sketch and 2mm extrusion, but I'm having an error with the T-spline surface; I don't even know what that means. As you can see, I've subdivided a hexagonal sketch extrusion, deleted the edges running out to the corners, then inserted simple points across the hex corners. This is so the surface matches the real nut when I squash the corners. For some reason, the subdivision edges in the centre go crazy after I insert the points.
This is the error that's thrown at some point, so I can't transfer it to model mode.
If I delete the crazy edges, the smoothing levels out to how I hoped it would be, but I'm missing one corner to get this.
If I try to insert point with the simple option it looks fine in the preview, but if I add it in it goes back to the first image; crazy lines.
If I try to use the exact option for insert point, it doesn't even give me the option to select vertices, and I can only put one point mid edge; useless.
Any help would be appreciated, as I've spent 4 days on Fusion so far. I have several years experience in 3ds Max, but not much of it translates to this. It's fairly intuitive, but these things do my head in.