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On the X-Carve Inventables forum someone posted this beautiful sign that he did in Maya. For the backgroung he said he:
Background texture: I model in Maya, and it has "volume noise" texture node (among many other types) you can apply to the material assigned to a mesh: I wrote a Python script that converts 2d or 3d textures into displaced mesh: So in this case I tessellated a poly plane the size of the stock, applied the volume noise shader, tweaked parameters on it until I liked the look, then ran my script converting it to real displacement
I'm wondering if anyone has an idea how a similar thing could be done in Fusion 360?
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