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07-08-2018
03:52 AM
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I created this Object in the sculpt work space because the tools seemed most intuitive.
Now I wanted to 3D print this Object, but it seems like to do that I have to convert the object into a BRep.
Im unable to do so and get following error message: Error: Conversion error for: Body16 T-Spline topology problem. Use Modify - Utilities - Repair Body to remove error.
When trying to repair it it just gets rounded, what I dont want, I want the corners to stay pointy.
Im just starting out with Fusion, so please explain me the solution as I was five 🙂
Solved! Go to Solution.