Unable to convert T-Spline into BRep

Unable to convert T-Spline into BRep

Anonymous
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Message 1 of 5

Unable to convert T-Spline into BRep

Anonymous
Not applicable

I created this Object in the sculpt work space because the tools seemed most intuitive. 

Now I wanted to 3D print this Object, but it seems like to do that I have to convert the object into a BRep.

 

Im unable to do so and get following error message: Error: Conversion error for: Body16 T-Spline topology problem. Use Modify - Utilities - Repair Body to remove error.

When trying to repair it it just gets rounded, what I dont want, I want the corners to stay pointy.


Im just starting out with Fusion, so please explain me the solution as I was five 🙂 
 tspline.jpg

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Message 2 of 5

TrippyLighting
Consultant
Consultant

If hard edges are what you're after you should have covered this into a BRep and then you can directly 3D print it.

 

I don;t see any reason to use Fusion 360 for this, tough. Might as well use Mesh Mixer or Blender.

 

 


EESignature

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Message 3 of 5

Anonymous
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I dont really understand on how to cover this into a BRep, could you maybe elaborate?

I also dont understand my I would not use Fusion for this, the tools seem very intuitive and I was hoping that I would have one software I can do all 3D things in.

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Message 4 of 5

TrippyLighting
Consultant
Consultant
Accepted solution

My bad. I did read your 1st post again and you did say that you "created" this in the sculpt work space.

If you have the timeline enabled, once you have fixed the geometry it'll convert into a smooth BRep.

If you don't want **** smooth then others will suggest to just crease all edges in the sculpt work space.

That often fails!

 

A better workflow is while in the sculpt work space to find the sculpt body in the browser, right-click on i and select "export control cage as .obj"

 

Then re-import that .obj mesh and convert that mesh into a BRep.

 

What you are doing when modeling in the sculpt work space is you are mesh modeling. For that Blender is a better choice and it also has a number of 3D printing tools that Fusion 360 does not have.

 

In the 30 years I've worked with CAD and 3D modeling software I've not come across a single software that can do everything 😉

Again, you can do all this n Fusion 360. Whether this is the best tool for all of this is another question.


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Message 5 of 5

Anonymous
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I now used the "export control cage as .obj" option, imported it again and converted the mesh into BRep and now I have exactly what I wanted! It seems so confusing to me that I have to use these absurd workarounds.. but hey atleast I got it now.

 

Thanks alot and I guess I will take a closer look at blender and when I should rather use it.

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