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Ugly liquid rendering

4 REPLIES 4
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Message 1 of 5
kriomant
866 Views, 4 Replies

Ugly liquid rendering

I have created simple polygonal container and added liquid inside using "boundary fill".

Model looks like this:

 

Test liquid render v2.png

 

I have assigned glass material to container and colored water to inner body. But when I try to render it, result is just ugly:

 

Test_liquid_render_2016-Sep-04_04-37-34AM-000_CustomizedView5468133728.pngf

 

What can I do to improve rendering?

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4 REPLIES 4
Message 2 of 5
donsmac
in reply to: kriomant

All you have to do is do a push/pull operation on all the surfaces of the liquid, except for the top surface. Push in by a fraction to give a bit of space between the glass and body. The problem is caused by the two objects sharing surfaces of geometry.

 

glass and liquid.jpg

 

 

Message 3 of 5
kriomant
in reply to: donsmac

Cool! It works! But is it a bug or not?
Message 4 of 5
PhilProcarioJr
in reply to: kriomant

@kriomant

This topic has been discussed at length here:

https://forums.autodesk.com/t5/design-validate-document/colored-water-alcohol-amazingly-simple-manag...



Phil Procario Jr.
Owner, Laser & CNC Creations

Message 5 of 5
kriomant
in reply to: PhilProcarioJr

Ok, I have read that topic, now I understand why this happens. Until proper solution is implemented in Fusion, there are basically two workarounds:
1. Emulate liquid by splitting glass at liquid level and assigning material to inner faces
2. Shrinking liquid body

The quality of workaround 2 is fine for me. And it seems that Offset command in Patch env can be used to shrink liquid body automatically. Thank you!

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