Two questions - orphaned sketches, and projecting new geometry.

Two questions - orphaned sketches, and projecting new geometry.

zaaephod
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Message 1 of 5

Two questions - orphaned sketches, and projecting new geometry.

zaaephod
Enthusiast
Enthusiast

I'm getting a lot better at modeling in F360, and I really like it. I've searched for a while, but I haven't found the answer to these two questions.

 

What do I do when I find a sketch no longer positioned near the body it belongs to? How do I get it back with its body? I know how to prevent it from happening in the first place, but what about when it happens by accident?

 

I also find myself in situations where, when I edit a sketch, a component I'd like to project geometry from disappears from the modeling window, because editing the sketch moves the timeline back. How can I project geometry from a recently created component into an older, already existing sketch?

 

 

Thanks, 

Z

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Message 2 of 5

HughesTooling
Consultant
Consultant

Sounds like you're not following Rule #1, see this thread.

http://forums.autodesk.com/t5/post-your-tips-and-tutorials/fusion-360-r-u-l-e-1-and-2/td-p/6581749

 

For the timeline problem, really all you can do is make another sketch later in the timeline and use it to modify the body. Sometimes you might be able to drag features back along the timeline to before the sketch but you can't drag features back before other features the reference them.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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jasonhomrighaus
Collaborator
Collaborator

While i understand there are advantages to parametric modeling, I find it very difficult to work with when operating in a creative way.  I also found it very problematic when I was first starting out.

 

You might consider direct modeling as you learn to use the various features of the program.  you can still undo and redo etc. but it will remove some of the truely bizzare behavior that you get when your trying to figure things out.

Message 4 of 5

zaaephod
Enthusiast
Enthusiast

I guess I wasn't entirely clear. I have learned to follow rule #1, and I've had the sketch issue much less often, I was just hoping to find a solution for the next time I make the mistake. I guess I'll just have to be more diligent about how I move things around. 

 

I will try your suggestion of creating a reference sketch later in the timeline. I have found the timeline very helpful, and I love being able to go back and make modifications to existing actions. I'm sure over time, I will wrap my head around how to deal with the limitations it can cause.

 

Thanks, 

Z

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Message 5 of 5

HughesTooling
Consultant
Consultant

@zaaephod wrote:

I guess I wasn't entirely clear. I have learned to follow rule #1, and I've had the sketch issue much less often, I was just hoping to find a solution for the next time I make the mistake. I guess I'll just have to be more diligent about how I move things around. 

Thanks, 

Z


If your sketches and bodies are not moving together you are either moving bodies or you've created the sketch in the wrong component. If you're following Rule #1 use joints to position your components not move that way you will not move a body by mistake and if you go back in the timeline and modify a component the joints will update and maintain position.

 

If you're creating sketches in the wrong components all you can do is be more observant, do you have component colour cycling turned on? With colour cycling on it's a bit more obvious if you have the wrong component active.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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