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I'm new to Fusion 360, read/watched some of the tutorial videos, and am mostly interested in this as a way to make things to 3D print. Thus far, I think I have at least some of the basics down, and have produced some simple things that were printable.
My current problem is trying to work with with more complicated objects as a starting point.
I have some 3D models (.obj), I think the term for them is "surface body" models, where all I have is a zero-thickness shell that makes up the object.
Example model loaded into dropbox: https://www.dropbox.com/s/ada4maf81hfce77/Sword%281%29.obj?dl=0
I want to take this shell, make it solid, then chop it into 3D printable pieces... and I'm stuck on that first step.
I've found Sculpt > Utilities > Convert > Quad Mesh to TSpline, which converts it into something that I can chop up in the Model tab, but I haven't yet found something that allows me to fill the shell. I've tried the Stitch, Boundary Fill, and Thicken commands, but none even allow me to select the shell to do anything with.
Any advice would be greatly appreciated.
Solved! Go to Solution.