Trying to use a surface to create a boolean and not having success
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Hi folks, I've been working on a new guitar design and have gotten it nearly sketched out but one spot in particular is causing me a bit of a problem. I'm trying to create a sculpted heel joint where the neck meets the body and I feel like I've tried every sort of way to do this and just can't get it to work properly.
Basically I started by projecting the profile of the neck onto the neck end of the body and then sketched an "S" curve to create a transition in this area. Then I used a variable length fillet on an arc that would serve as the terminus at the other end of what I'd like to be a continuous curve between the neck and the body/heel cutaway which ends up at just past 90 deg to the neck itself. The problem I'm having is even though I can create a surface by going into sculpt and using convert B-rep to T-splines and then bridging between these two shapes, and welding vertices, I can't seem to use this resulting surface as a tool to remove the material that makes up the original square heel of the body, and further can't use this surface to cut the same shape into the neck itself. I'm not sure if it's because the surface is not a closed body or what so I've tried to close it using patch or extrude edges, really everything I could find in the menus, and there just isn't a simple way to do it. I've tried thicken, offset, extrude, just doesn't seem to cooperate.
It would be great if I could use it like a Boolean to remove the space from the neck and body so the two components would end up with a complementary sculpt but I'm just stumped at this point.
Here are some screen shots and I've created a public link to it. Beware, the timeline is really messy after having tried all these things and what was once a well organized project is a bit of a mess.
Public link: http://a360.co/2kX1cUc
You can see the shape I'd like to have for the heel in the second shot, but I arrived at this by using the profile to extrude cut material away and had hoped to patch the spaces under the surface to create a viable solid afterwards, but I've been unsuccessful with that as well, (note the hole in the side of the neck boss under the surface).
I feel like there's something simple that I'm missing here that's preventing me from doing this and my eyes are too glazed over after running into about 30 dead ends. Thanks for your time.