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Trouble Adding Threads to STL

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Message 1 of 7
changsc
1243 Views, 6 Replies

Trouble Adding Threads to STL

changsc
Participant
Participant

I'm trying to add threads (7/8-14 ANSI Unified Screw) to several holes in an STL (one hole is already threaded in the original file). The surfaces of the holes are not cylinders. I tried patching the holes and creating a cylindrical hole through the patches, but still am unable to thread the new cylinders. File is attached. Any help is appreciated.

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Trouble Adding Threads to STL

I'm trying to add threads (7/8-14 ANSI Unified Screw) to several holes in an STL (one hole is already threaded in the original file). The surfaces of the holes are not cylinders. I tried patching the holes and creating a cylindrical hole through the patches, but still am unable to thread the new cylinders. File is attached. Any help is appreciated.

6 REPLIES 6
Message 2 of 7
wmhazzard
in reply to: changsc

wmhazzard
Advisor
Advisor

I would use the mesh as a template and create a new solid body. 

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I would use the mesh as a template and create a new solid body. 

Message 3 of 7
changsc
in reply to: wmhazzard

changsc
Participant
Participant

Thanks. I did Mesh to BRep and reduced the number of facets before trying to thread. Is that what you mean?

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Thanks. I did Mesh to BRep and reduced the number of facets before trying to thread. Is that what you mean?

Message 4 of 7
etfrench
in reply to: changsc

etfrench
Mentor
Mentor
Accepted solution

You have the right start.

  1. Next create a sketch on the bottom or top face. 
  2. Project three points around each of the holes.
  3. Draw 3 point circle for each of the holes.
  4. Draw a larger circle around each hole.
  5. Close sketch.
  6. Extrude both the larger and smaller circles to fill the holes.
  7. Extrude the smaller circles to create new holes.
  8. Use the thread tool to complete the task.

p.s.  As @wmhazzard says: It would be better to just do the entire model in Fusion 360.

ETFrench

EESignature

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You have the right start.

  1. Next create a sketch on the bottom or top face. 
  2. Project three points around each of the holes.
  3. Draw 3 point circle for each of the holes.
  4. Draw a larger circle around each hole.
  5. Close sketch.
  6. Extrude both the larger and smaller circles to fill the holes.
  7. Extrude the smaller circles to create new holes.
  8. Use the thread tool to complete the task.

p.s.  As @wmhazzard says: It would be better to just do the entire model in Fusion 360.

ETFrench

EESignature

Message 5 of 7
changsc
in reply to: etfrench

changsc
Participant
Participant

Thanks for both replies. Is there a way to use the file I have as a guide to create a new model in F360?

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Thanks for both replies. Is there a way to use the file I have as a guide to create a new model in F360?

Message 6 of 7
wmhazzard
in reply to: changsc

wmhazzard
Advisor
Advisor
Accepted solution

Yes, there is a way. Use the steps 1-8 that @etfrench outlined in his post. Basically you project the corners and centers of the BRep to sketches, draw new arcs and lines to complete the sketch and use them to extrude a new body. The problem with the BRep is that it is still faceted like the STL so you have to make sure you project the correct points on the sketch.

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Yes, there is a way. Use the steps 1-8 that @etfrench outlined in his post. Basically you project the corners and centers of the BRep to sketches, draw new arcs and lines to complete the sketch and use them to extrude a new body. The problem with the BRep is that it is still faceted like the STL so you have to make sure you project the correct points on the sketch.

Message 7 of 7
changsc
in reply to: wmhazzard

changsc
Participant
Participant

Thanks again for the help. I'll give it a try.

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Thanks again for the help. I'll give it a try.

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