I'm trying to add threads (7/8-14 ANSI Unified Screw) to several holes in an STL (one hole is already threaded in the original file). The surfaces of the holes are not cylinders. I tried patching the holes and creating a cylindrical hole through the patches, but still am unable to thread the new cylinders. File is attached. Any help is appreciated.
Solved! Go to Solution.
I'm trying to add threads (7/8-14 ANSI Unified Screw) to several holes in an STL (one hole is already threaded in the original file). The surfaces of the holes are not cylinders. I tried patching the holes and creating a cylindrical hole through the patches, but still am unable to thread the new cylinders. File is attached. Any help is appreciated.
Solved! Go to Solution.
Solved by wmhazzard. Go to Solution.
Solved by etfrench. Go to Solution.
Thanks. I did Mesh to BRep and reduced the number of facets before trying to thread. Is that what you mean?
Thanks. I did Mesh to BRep and reduced the number of facets before trying to thread. Is that what you mean?
You have the right start.
p.s. As @wmhazzard says: It would be better to just do the entire model in Fusion 360.
ETFrench
You have the right start.
p.s. As @wmhazzard says: It would be better to just do the entire model in Fusion 360.
ETFrench
Thanks for both replies. Is there a way to use the file I have as a guide to create a new model in F360?
Thanks for both replies. Is there a way to use the file I have as a guide to create a new model in F360?
Yes, there is a way. Use the steps 1-8 that @etfrench outlined in his post. Basically you project the corners and centers of the BRep to sketches, draw new arcs and lines to complete the sketch and use them to extrude a new body. The problem with the BRep is that it is still faceted like the STL so you have to make sure you project the correct points on the sketch.
Yes, there is a way. Use the steps 1-8 that @etfrench outlined in his post. Basically you project the corners and centers of the BRep to sketches, draw new arcs and lines to complete the sketch and use them to extrude a new body. The problem with the BRep is that it is still faceted like the STL so you have to make sure you project the correct points on the sketch.
Thanks again for the help. I'll give it a try.
Thanks again for the help. I'll give it a try.
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