That is a very valid point and one I am aware of. Typically in a custom or street rod on full air ride you have 3 "ride settings"
1. Ride Height (where you are doing 95% of your driving of the vehicle) This is the height where you set all the optimum geometry for the vehicle. Drivetrain angles (carb if equipped), front and rear suspension (also at this position is where you set for a wheel alignment as well) and pinion and u-joint angles as you've mentioned.
2. Air Out: Where you park or show the vehicle at. Not driveable at this height for numerous reasons. Frame may be on the ground, front wheel camber angle changes very drastically, wheel to front fender clearance is typically gone as far as turning radius is concerned.
or
Minimum Air: Deflating the bags to get a very low drive height, yet leaving some ground clearance for possibly idling around a car show, etc.
3. Full Air: You have the option to raise from ride height in the event of needing clearance to go over a speed bump, driveway angle or dip, loading onto a trailer, etc.
Those are the 3 settings you have pre programed into the ride height sensors and can certainly fine tune from each height if necessary.
Each vehicle and it's purpose determines how much full travel is wanted. On this particular vehicle I'm aiming for a ride height (driving height) of 5" - 5.5" at the front of the rocker panel and 4"-4.5" at the rear rocker panel. Thus giving me those same values for height drop. Full air should be about 2"-3" higher than ride height.
I certainly appreciate all of the comments, input and concerns regarding suspension setup. This is certainly not my first project build, however it is my first time that I wanted to give a shot at doing some of the design work in the 3D world. Doing that ultimately stumped me when I couldn't visually get the Tri 4-link to animate the joints properly, this the reason I came here seeking advice. Also as I mentioned, the current 3D model does not represent any real world geometry or components, but instead some basic components drawn and set in place in order to figure out the animation & joints needed to have the tri 4-link move through it's travel limits.
I was finally able to get the upper link joint working as per the suggestions above! I added a "pin" as he mentioned and added a "ball" joint to the upper axle bracket. Then I added a "slider" joint on the upper rear bar rod end to the pin. This is a "work around" as I know in real life with the urethane rod end bushings, there is more flex & play in the joints than the computer "allows"
Thanks