Hi all,
"translucent" in Fusion 360 means precisely "subsurface scattering". The former was chosen as user-friendlier by user interface folks. Moreover, "translucent depth" means precisely "mean free path", i.e. the average distance between light scattering events.
If the effect is not translucent enough, try increasing the mean free path (a.k.a. translucent depth). For extra effect, make the depth decrease from red to green to blue (which commonly happens in nature). Also, make the color reasonably bright (technically, the "albedo" should be high to cause a strong glow effect), and make sure your model has real world units. Here's an example where it's done correctly.
The "transparent" material has absorption but no scattering. It can be used for clearer, colored glass or plastic. The paper example would correctly require a different material model meant for diffuse-ish transmission through thin shells, which does not exist in Fusion yet. Using the current translucent may give OK results though.
Milos