timeline dependency graph drill-down
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I've talked about this before but I'd really love to see something where the timeline was replaced with a dependency graph.
In writing another idea, a nice solution came to me that would work without drastically changing the UI.
Keep the entire timeline down at the bottom but when the user selects a body, component, feature, etc, show only the fraction of the timeline on which that object depends.
Essentially you would just be looking at the current state in the dependency graph and drilling down into the one branch that terminates in the current selected state of that object (which could leave us with very short timeline snippets even for most complex designs).
Bonus points - add the ability to do surgery on the dependency graph (delete links to isolate things and add links to easily make designs more parametric).