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Hello,
I am trying to model a three way joint, with a triangular space in between and without. I attached a sketch as example.
The result I have at the moment is not smooth at all.
In a previous version, thanks to advice on the forum here, I modelled it using: Split faces, Delete faces, (Surface)Loft, and then Surface Patch and stitch.
With this model, the ends do not meet each other as in sketch A but are jointed on the sides. So rather than sweeping them into the other body, I wonder how you would get that smoothly in sketch B and C.
( With the space in between i don't find a good picture of an existing joint, without it I added a picture of the joint in Walnut)
An added difficulty which I don't know how to start is if they were to meet in dovetail ends. ( I added a picture, where it is rectangular and a sketch of how I see it )
You can see in the model attached that I do not get a proper result, trying the method above.
For the dovetail version I don't know where to start. This is also of lesser importance since the actual making, might also require too much time.
Especially for the first part of the question I would be very grateful if someone has a solution.
Kind regards,
Ruben
Solved! Go to Solution.