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I'm currently almost having a panic attack when trying to bend those splines the way I want them to be bent, but it seems like (con)fusion 360 has it's own way to deal with splines. Sorry for sounding like a rant-meister, but I'm wondering if there's perhaps a Spline-101-course I can take in order to make things right?
Also, why does F360 complain about me not having enough clearance when changing the radius of a swept circle (i.e. making a tube) around the spline? I have triple checked that an increased radius *would* fit, but I'm still stuck with a too thin pipe. Besides, even if a too big radius would be set, wouldn't it be nice to have an option to allow intersections? I'm also wondering why there's no instant feedback/update of the tube in the viewport when changing an anchor point or bezier handle on the spline?
I really would like the spline handling to be much more like inside Cinema 4D, where you have full control of the anchor points, beziér handles as well as being able to see a swept profile in realtime when changing anything in the center spline. Too bad that C4D Lite (that I own) doesn't allow for exporting models... and I really don't have time to learn say, Blender.
I'm attaching a screenshot of what I tend to think is a pretty easy spline + swept profile. All I want to do is to make the wristband lay flat on the ground + adjust a plausible bend of the wristband when it passes on top of itself.
happy cheers (after all),
Markus
Solved! Go to Solution.