thanks for TS control cage obj export

thanks for TS control cage obj export

cekuhnen
Mentor Mentor
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thanks for TS control cage obj export

cekuhnen
Mentor
Mentor

This works perfect.

 

ts 3.png

 

obviously features after the TS feature will break but you can quickly restablish edge selections

ts 4.png

 

 

 

maybe you could also instead of calling it frame use the term cage because that is more common in poly but also NURBS cv cage editing.

 

ts.png

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

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Phil.E
Autodesk
Autodesk

I thought you would like that. Please let us know how it works for you!





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


Message 3 of 3

cekuhnen
Mentor
Mentor

@Phil.E

 

Here are my thoughts:

 

1. Per object export when inside the TS sculpt object works well.

 

2. Importing modified OBJ data back into the TS feature works well

 

3. Imported modified OBJ data also is positioned where the original TS mesh data is THAT IS PERFECT!

 

Thats all good - what is a problem is:

 

1. Features breakk afterwards which is not optimal but I am not sure how that could be done differently.

 

That edge selections for fillets fail is more than logical I cannot imagine the code being smart enough to reselect edges.

So I think user input will be required - but hey this is not a big deal.

 

I am curious if with a solid combine command or so this could actually be improved.

In the end you have volume A minus volume B. This are full objects and not edge selections.

So question is if here a fix the association for the solid combine cut command could be automated or added.

 

But again also here a simple refresh of the feature fixes the issue.

 

 

 

The ability this way to harness the full Fusion and external app modeling abbilitie is fantastic!

Many things I can do in Blender Fusion cannot (no problem or judgment here) and with the exchange of data I can work on one project

in two apps while making sure the low poly data is the same!

 

Blender because of its game engine past has perfect detailing / pattern tools and this way is ideal for geometry texturing something where

in general NURBS apps are not always as easy or perfect nor fast.

 

And with TS in Fusion I can do NURBS work and detailing with sub-d modeling.

 

Thats strong!

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

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