Message 1 of 5
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi fellow Fusion users
Is it possible to manipulate the texture map control of single faces in Fusion 360 Render? It is possible to apply different materials to single faces of a body but these faces still share the texture map of the entire body. Specifically I would like to control the texture map of the edge of my 3D veneer chair that differs from the 'top' and 'bottom' faces of the body (see attached images) Do I have to split the body in the different faces before heading over to Render workspace?
Thank you in advance for any help on this.
Best regards
Rasmus
Solved! Go to Solution.