Texture error on rendered Mesh objects

bazosilva
Explorer
Explorer

Texture error on rendered Mesh objects

bazosilva
Explorer
Explorer

Hi,

 

I have problems with rendering Mesh object in fusion. In preview mode everything is ok, but when I do the final render an error appears, a shadow appears on the texture, and the quality of the fabric is bad.

What am I doing wrong? or is it a fusion error?

 

Can anyone help me?

 

Best!

 

Render in final qualityRender in final qualityPreview (in-canvas render)Preview (in-canvas render)

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TrippyLighting
Consultant
Consultant
Accepted solution

I've reported this as a bug already (maybe a month back) , but don't expect for this to get fixed quickly. 


EESignature

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Bunga777
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As others have mentioned, this is now reported as an inconvenience.

Please refer to a similar post that has been made before, although not exactly the same.

 

https://forums.autodesk.com/t5/fusion-360-design-validate/renders-turn-black/m-p/11482566

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bazosilva
Explorer
Explorer

Hi,

 

But is not the same problem. I test the bottle file and I don't see any problem. I change for other fabric texture from Fusion and happen the same.

 

And more, when I apply the same texture to different object: mesh and solid body the dimension of the fabric texture are different.

 

DK19.A_-_MEGAN_-_OBJ_2022-Nov-25_11-40-46AM-000_CustomizedView14913466765.png

 

 

 

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Bunga777
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I referred you to that thread because I happened to find the bottle I mentioned earlier, but the same phenomenon is reported in this thread.

 

https://forums.autodesk.com/t5/fusion-360-design-validate/fusion-360-problems-with-quot-render-quot-...

 

Isn't the first sofa you affixed an imported model?

There seems to be a problem with the rendering of the imported mesh.

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TrippyLighting
Consultant
Consultant
Accepted solution

It is the same problem. The thread @Bunga777 referred to is only one of three different threads I include in my bug report.

 


@bazosilva wrote:

 

And more, when I apply the same texture to different object: mesh and solid body the dimension of the fabric texture are different.

 


Imported meshes might not import with proper UV mapping, if they have UV's at all. .stl mees for example don't contain UVs.


EESignature

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bazosilva
Explorer
Explorer

Yes, it happens with all mesh models I use.

Of course, I can use other software.

The problem is other licence and more time to understand the software. Fusion 360 is super easy and bleder is crasy for my.

Thank you all!

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